Buildalon Upload to Steam
A GitHub Action for uploading an app build or workshop item to Steam.
How to use
- This action assumes you are registered as a partner with Steam.
- This action assumes you have MFA enabled on your Steam account, and the Steam Mobile app installed on your phone.
- This action also assumes some secrets to be set in your repository:
Important
You will be prompted to accept the login from the Steam Mobile app on your phone when the action runs the first time. Subsequent runs will attempt to use the cached login credentials, but may from time to time require you to accept the login again.
STEAM_USERNAME
: The username of your steamworks build accountSTEAM_PASSWORD
: The password for the account
workflow
steps:
# sets up the steamcmd command alias
- uses: buildalon/setup-steamcmd@v1
# uploads a build or workshop item to steam
- uses: buildalon/upload-steam@v1
id: upload
with:
username: ${{ secrets.STEAM_USERNAME }}
password: ${{ secrets.STEAM_PASSWORD }}
app_id: 1000
description: 'Your build description here'
content_root: '${{ github.workspace }}/Build'
set_live: 'beta'
depot_file_exclusions: |
bin/tools*
*.meta
install_scripts: 'localization/german/german_installscript.vdf'
# use outputs
- run: |
manifest="${{ steps.upload.outputs.manifest }}"
cat $manifest
shell: bash
inputs
Name | Description | Required |
---|---|---|
username | A Steamworks build account name with the “Edit App Metadata” and “Publish App Changes To Steam” permissions granted. | true |
password | The password for the account. | true |
app_id | The app id of the game. | if app_build or workshop_item are not provided. |
workshop_item_id | The publishedfileid . To create a new item app_id must be set and workshop_item_id be set to 0. To update an existing item, both app_id and workshop_item_id must be set. | for workshop item uploads and if workshop_item is not provided. |
description | Either the build description or workshop item description. If an app_build or workshop_item file is provided, this will be ignored. | false |
content_root | The root folder of your game files or workshop item files, can be an absolute or relative path. If an app_build or workshop_item file is provided, this will be ignored. Defaults to github.workspace . | false |
set_live | Beta branch name to automatically set live after successful build, none if empty. Note that the default branch can not be set live automatically. That must be done through the App Admin panel. If an app_build file is provided, this will be ignored. | false |
depot_file_exclusions | A list of paths to exclude from the depot that will excluded mapped files again and can also contain wildcards like ? or * . If app_build or depots are provided, this will be ignored. | false |
install_scripts | The path(s) to a predefined install_script.vdf file(s). If app_build or depots are provided, this will be ignored. | false |
depots | The path(s) to a predefined depot_build.vdf file(s). If an app_build file is provided, this will be ignored. Overrides install_scripts and depot_file_exclusions . | false |
app_build | The path to a predefined app_build.vdf file. Overrides all other set options. | false |
workshop_item | ‘Optional, The path to a predefined workshop_item.vdf file. Overrides all other set options. | false |
outputs
manifest
: The path to the resulting build manifest.
Multi-Factor Authentication Setup
Deploying to Steam requires using Multi-Factor Authentication (MFA). This action requires the user to accept the SteamGuard login from the Steam Mobile app on their phone.